From the reflections on the ground to the sheer number of vehicles on screen and the various things they're crashing into. You might find a repair station in time, but If you can fenangle your controller you can just swap your tyers mid race to reinflatable. You can even customise on the fly in a race, say if you hit one of those deadly spike strips that they evilly brought over from hot pursuit. Most of these mods also have a "pro" version which can be unlocked the more you use it so it rewards you for sticking with the cars you like.
Yeah The mod system has a little bit of depth, but it's also simple enough for anyone to understand and you feel the results of tweaking for short or long gears, or off road tyers.
and I think this whole system works well too hex. It's great having mods to play with again. By completing early races you slowly unlock mods for you cars, and you'll want need to tweak these to beat the harder tracks. This is the main progression in the game but it's also not a priority fi you don't want it to be. But your mission is to take down the 10 most wanted cars and be the best driver derr iss. Almost every car in the game is available to you from the start.
Car transitions are smooth and quick, and there's a focus on keeping you moving at all times. I feel sorry for the Ai traffic in this world Hex. Which happens a lot, especially if you are careless around police cars. One button press will glide from one vehicle to another, even if you're in the middle of a high speed police chase. I like they way the present this game too, there's a short intro, you just get in a car, and drive out in an open world.Įach car has it's own set of races of varying difficulty, and to access them you just need to simply find the car in the world. the bob and sway of the camera as you go over bumps or drift around a corner s. It feels like coming home with a Criterion racer Hex. There's great ideas in Need for Speed Most wanted. Need for Speed: Most Wanted feels like a natural evolution for this developer, throwing all they know back into the open world, and tying it together with a pumping sound track. Which made beating your friends scores not something fun to do, but a guttural primal lizard brain necessity of every session. Then, Need for speed hot pursuit hit that competitive trigger perfectly with autolog. Burnout paradise back in 2008 set the bar for open world driving.
Platforms: PS3 360 PC (also looked at VITA)ĭeveloper Criterion games know how to build accessible, exciting and most importantly, fun racing games.